Getting a job in this industry is hard. Entry-level positions are about as fleeting as super-heavy transuranium elements in particle accelerators.
So here are seven pointers (in no particular order) that might help.
1) Know your games...and not just the ones from last year, either. Know the classics from the last few decades, and know what makes them great.
2) Have work to show. For example, writers have scripts and character bios; artists have a portfolio; programmers have some kicking code. There are some great (and cheap) editing tools out there so you can even make your own sample game!
3) Go to college or not? On the one hand this will greatly increase your lifelong salary potential regardless. On the other hand, very few schools can teach you how to make a game. Unless you...
4) Go to a school that teaches how to make video games. There are good ones with specific video game curricula. There are some bad ones, too. CAUTION is the operative word. Check placement rates and that the companies they place into are legit and successful. Going to one of these schools never guarantees a job, however.
5) Take the tester route. This is the most accessible entry-level job. Many who have started as a tester go on to become designers, producers, and test leads. College helps here: computer science degrees are common, but I’ve seen literature, history–anything that shows you have a keen analytic mind.
6) Start at the bottom. Most well-established game developers want experience, so check out the smaller companies with a just a few titles produced. Most have websites where they post job offerings (make sure you play their games before you contact them).
7) Don’t be a psycho/stalker/weirdo. People in this industry have an ultra-low tolerance for these behaviors. Be cool and professional. Always.
NOTE: if you like to work alone this business is
not for you. You and anywhere from 5 to 50 other creative guys and gals will all have ideas and must work cooperatively to make a good game. Do you work and play well with others? If not, what you think is a dream job in games isn’t going to be so dreamy.
Check out EPIC GAMES’s Lead Designer Cliff Bleszinski’s take on
how to get hired as well.
Good Luck!