Game Informer Article
I’ve written a short article in the opinion section of this month’s Game Informer magazine comparing and contrasting working in various media: novels, screenplays, graphic novels, and video games. Mainly this applies to writing for video games, but if you’re interested in writing for multiple media you might want to give it a look.
Labels: Comics, Interview, video games, Writing advice

6 Comments:
I would like to know if you think it is a good(better than average) magazine? i kinda need to know if it is worth a subscription...
I read that article actually! It answered quite a few questions I had.
(BTW, I LOVE Game Informer.IMHO it's definately worth the subscription)
Very good article. I was curious as to how video game writing has evolved. Do companies have creative writers apply, or can you submit story ideas to developers or publishers?
ryoken16 – some companies, do indeed hire creative writers. Target game developers who are known for there high-quality stories (especially the ones who do RPGS); watch their web sties for job listings.
Can you submit stories and ideas? I’ve never heard of a game developer taking outside ideas (unless there are already establish properties like Star Wars). They will have ideas of their own they will want to develop. Don’t waste your time.
i read this article and i was wondering how do you get into writing video game novels? do you actually have to be a little well known or something like that? and if not...well then, how??
Yes, it helps to be published. It helps to be in the right place at the right time, too. In my case the Microsoft Licensing people came to me and asked if I wanted to write the first HALO novel. They needed someone familiar with property and could produce a novel in seven weeks! I never actually had to ask anyone.
If you’re trying to break in, I’d try to get anything published –short sorties, gaming supplements, non-licensed novels--to establish your credentials. See some of me my earlier posts for tips on how to do this.
Good luck
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